Temple of Sethraliss
I am creating a short series of posts for Mythic+ dungeons to provide notes to the team. We are just beginning our journey in this system and are not pushing high keys yet.
- Gurdrid: Remember to Beacon the tank
- Zaduss and Melyyn: Remember to resummon your pets
- Opma: Believe it or not, health over mechanics!
- Vireo: I just don’t want to leave you out, so…
Crowd Control and Kill Order
- No traps in sand clouds or on the riding crolusk dudes, or the big guys in the first area
- Kill the healers first: Charged Dust Devils, Faithless Tenders, and plague doctors
Galvanzz, the Jerk
- 8 stacks is easy peasy – 12 stacks make Gurdrid panic
- Don’t assume anyone has that beam
- communicate stacks/which beam
- Markers can help communication
- First one – follow an orb where you plan to go.
- Second one – as soon as the left/right moving orbs pass, use movement speed to weave through
- Bridge – once someone gets to the end it’s interrupted
- Cannot pass orbs over trash
- Stun the Orb Guardians
Best Key: +5 over time, +3 in 34:13